Auteur Sujet: ChangeLog Beta multijoueur  (Lu 4696 fois)

Hors ligne .R@nger.

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ChangeLog Beta multijoueur
« le: 14 septembre 2010, 20:12:05 »

Grâce aux nombreux retours des joueurs lors de la Beta multijoueur de Medal of Honor, Electronic Arts est heureux de vous dévoiler la liste des changements effectués.

Le ChangeLog est en anglais, mais nous allons essayer de récupérer une version française, voire traduire cette liste, prochainement !

    ChangeLog Beta

    Improved and fixed hit detection code
    • Improved soldier hit box
    • Decreased interpolation time

    Various Fixes
    • Toggle crouch is functional
    • Added weapon pickup feature
    • Spawn points tweaked
    • Spawn system features added to fix exploits
    • Level collisions fixed
    • Level exploits fixed
    • Level and environment specific shaders for characters and weapons
    • Improved lightning and effects on all levels
    • Tweaked combat areas to prevent base raping
    • Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
    • Tactical Support Actions score tweaked
    • Increased zoom in speed for sniper rifles
    • Fixed the delay after firing a bolt action sniper rifle
    • Improved ragdolls
    • Character visibility tweaked
    • 3P muzzle flashes size decreased on all weapons
    • Getting hit effects tweaked
    • Crashes fixed when using Scoreboard, support actions and connectivity issues
    • M3A3 tank engine improved
    • M3A3 armor increased
    • M3A3 damage increased
    • C4 disappear faster after the played died
    • C4 can be exploded by hand grenades or rockets but not by bullets
    • UAV mesh visible for both teams
    • UAV health tweaked

    Improved control input mapping
    • Major text overhauls
    • Major graphical overhauls in the menu and HUD
    • Tweaked point system HUD effects
    • Tweaked support action HUD effects
    • In-game HUD polished
    • Kill messages fixed
    • Options and screen align fixed
    • Added the option to “quit” before spawning
    • Total team score fix
    • Revamped loading screens
    • Clip is now named Magazine
    • HP ammo becomes Open-tip ammunition
    • Knifes hit detection fixed
    • Mouse input suppressing removed
    • Mouse aiming is consistent over the board with all weapons
    • Knife animations tweaked
    • Updated sounds
    • Overall improved animations
    • Rifleman kit balance
    • Weapon damage increased over the board
    • M16 and M4 difference increased as long versus close combat rifles

    Assault rifles
    • M16 damage increased
    • 25% recoil increased
    • Open-tip ammo damage increased
    • 40% recoil increased when using Open-tip ammo
    • AK47 damage increased
    • 25% recoil increased
    • Open-tip ammo damage increased
    • 40% recoil increased when using Open-tip ammo

    Light Machine Guns
    • M249 damage increased
    • Camera spring effect added
    • Recoil increased
    • Faster recoil decrease after firing
    • Open-tip ammo damage increased
    • Open-tip recoil increased
    • PKM damage increased
    • Camera spring effect added
    • Recoil increased
    • Faster recoil decrease after firing
    • Open-tip ammo damage increased
    • Open-tip recoil increased

    Carbines
    • M4 damage increased
    • Accuracy increased
    • Firing rate increased
    • 24% more recoil
    • Open-tip ammo increased
    • Open-tip recoil increased by 20%
    • AKS74u damage increased
    • Accuracy increased
    • Firing rate increased
    • 24% more recoil
    • Open-tip ammo increased
    • Open-tip recoil increased by 20%

    Combat rifles
    • M21/SVD accuracy increased
    • M21 and SVD scopes off
    • center bug fixed
    • Camera spring effect added
    • Open-tip recoil increased by 10%

    Sniper rifles
    • M24/SV
    • 98 damage increased
    • Breath control tweaked
    • Breath control now works with any class if you pick up a bolt
    • action sniper rifle
    • Zoomed in mouse-speed increased
    • Open-tip ammo increased

    Shotguns
    • Remington / TOZ
    • 194 shell damage increased
    • Shotgun shell “no spread” bug fixed
    • Shotgun Slugs damage more close up and less at long distance

    Pistols
    • M9 / Tariq pistols damage increased
    • Accuracy increased
    • Firing rate increased

    Grenades
    • Hand grenade cooking time increased
    • Increased splash damage radius
    • Smoke grenade cooking time increased
    • Radius decreased and damage increased

    Support actions
    • Defensive support actions are activated directly when triggered
    • Improved Support Action HUD
    • Improved missile vs. ground detection
    • Fixed bugs where holes in windows blocked Support Actions
    • Missile speed increased
    • Tweaked down screen effect when using Defensive support action armor
    • Strafe run bullets stops firing where the marker is set

    New points table making Support actions harder to get
    • Mortar Strike 50p
    • Rocket strike 100p
    • Missile 175p
    • Artillery 250p
    • Strafe run 350p
    • Bomb run 450p
    • Cruise missile 600p

    Hors ligne Xx-Homer26-xX

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    Re : ChangeLog Beta multijoueur
    « Réponse #1 le: 14 septembre 2010, 20:43:22 »
    Je comprend pas grand chose  ;D Merci quand meme  :D

    Hors ligne Guillaume

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    Re : ChangeLog Beta multijoueur
    « Réponse #2 le: 14 septembre 2010, 20:58:20 »
    Nous publierons une version française sous peu, nous attendons la version d'EA France avant de savoir si il faut la traduire nous-même.  ;)

    Hors ligne Will92

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    Re : ChangeLog Beta multijoueur
    « Réponse #3 le: 14 septembre 2010, 22:03:36 »
    600 point pour le missile croisiere  :-\ 150 points de plus que dans la bêta.
    Il faut donc avoir environ plus de 30 kills d'affilé, c'est possible  ;D