omg, pas de Freeze Tag donc j'achète pas
Y a justement trop de mods sur mohaa que du Freeze-Tag ou du snipe only....Beaucoup ne jouent plus en soirée ou bien vont sur les serveurs étrangers
First, I never said the patch was for sure due out this week. I said that I was hoping it would be out this week. This is why I hesitate to say ANYTHING, because people decide that it's all definitive and that I promised something. Then they complain when I don't do daily updates and such.Right now, we found a couple bugs over the weekend, as well as a potential fix for one of the errors we've been seeing a lot in the fixes thread. Engineers were working late Friday night and all weekend to chase them down and fix them. Obviously, this pushes things back a tad, but I'm hoping not very far, as the guys worked through the weekend on it. As soon as I know the date the patch will be releasing, I'll let you guys know. I promise.
Those are the servers we're doing our testing on. The update that I can give you is in the post above. We're still working on clearing out the bugs we found over the weekend, and testing that.
It still might BE this week. Now it's all depending on how we close out today. I'm not saying it's not this week, I was merely pointing out that I hadn't promised it would be this week for sure. I've given you the updates I can for the time being. When I have more to update you on, I absolutely will. Friday evening was a bunch of bad timing and me needing to run out at the last minute for personal stuff.
They're not for open beta testing. They're just on the same network as the public servers for the time being.
I understand how a lot of you guys feel. I really do. And I communicate that to the developers every single day. They get it as well. We're actively chasing these issues to get this patch out ASAP. Are we in the perfect situation right now? No, we're probably not, but all we have is the ability to look at where we are, and what we do from here. That's what we're doing. Our engineers are hammering away on the bugs and issues you've all submitted, and are trying to find fixes to them. We may have found one of the crash fixes on Friday, but we'll need to dig deeper on it.Additionally, and this continues to surprise me, a TON of the error reports we're getting are from people who either are running cracked versions of the game, or who's systems don't meet the system specs. That makes it twice as difficult to get to the REAL problems, because the report volumes are twice as big as they should be. We have to dig through error reports from people who are either pirating the game or who didn't read the system specs before buying. That means it takes us twice as long to get to the people that have LEGITIMATE problems getting the game to run - things we can fix. You think it's frustrating for you, imagine it over here. We WANT to get these things resolved ASAP, but are continually trudging through error reports we shouldn't be having to dig through.